![]() Switching back to that version fixes all the issues. It simply won't register.Īll of this worked well until Proton 6.3-8 and the Experimental version based on it. With previous Proton versions I could setup all the Hatire axes in the game to look around in the cockpit view, now there's some axes that will only work in the positive range, so I can set Z+ to look up but I can't set Z- to look down. I downloaded some mods from the workshop and wanted to include some of my own designs in the game. I checked that it's working correctly using joytest. 7 Posted by u/jimnasium 4 months ago Custom skins aren't appearing in game Support So I recently purchased rFactor2 during the Steam sale. Save the keybinding profile to names you can easily identify - eg. For the paddle-shift profile, remove the H-Shifter bindings. Logitech G27 G29 Box PC sim racing carbon look per LCD USBD480. It is strongly recommend to create 2 profiles, 1 for using paddle-shift and 1 for using an H-Shifter. The Hatire is configured as a virtual joystick using OpenTrack. com/downloads/simhub-overlay-acc-rfactor2-hud. Thus my previous profile has stopped working and I have to reconfigure controllers.Īnother thing, and the most critical, is that I can't no longer setup all the axes in the Hatire. Now the hatire is Joy 1 and the wheel is Joy 2. I use a Hatire head tracking device and the wheel controller was Joy 1 and the hatire was Joy 2. The order of the controller devices has changed. I have to set the FFB of the wheel controller to negative, before it would work on the default value: positive. I've found regressions related to controller input with Proton 7.0-1. It would be a good thing if someone took up that job again, because it's very likely that a lot of games that work with Proton, but don't have Force Feedback, would work correctly. The setup is actually simpler than it looks, with the important pieces being 3 LG 27-inch monitors, a Logitech G27 Racing Wheel and a FREX GP HShift+. Some time ago there was a project (ff-memless-next) who tried to include these on the kernel, but were finally discontinued: Technically there is no reason why that stuff can't be implemented in user space. There are no other (currently sold) wheels with a force feedback driver although it appears that Feral managed to make support for others on their own. The G920 supports all effects in hardware and all are available in the driver. The logitech wheels (except G920) support spring and damper in hardware, but this is not implemented in the official Linux driver. All other games calculate everything themselves and only use constant force effects. "ETS2 and ATS are the only games I know that use the predefined effects of the force feedback system (spring, damper, inertia, friction and periodic effects). 20dce250a6 dennisnojack Posts: 53 Images: 10 Joined: Sat 11.Someone has tested this game with an G920 wheel? This controller has some effects included in the driver that G29, G27 or DFGT don't include. *Isolated chip 5V power supply (can be shared with the MCU 5V), can also use the on-board 5V supply Hopefully GT 5 will support all the G27s features (including the led tachometer. *Two heat flow passing through an error signal output *Able to reverse the motor forward, two PWM input frequency up to 25kHZ *Isolation chip 5 V power supply (can share with MCU 5 V) *Just need four lines from MCU to driver module (GND. *Voltage indication of motor driver output end *5V isolate with MCU, and effectively protect MCU *Double BTS7960 large current (43 A) H bridge driver Double BTS7960 H-bridge driver circuit, with a strong drive and braking, effectively isolating the microcontroller and motor driver! High-current 43A This driver uses Infineon chips BTS7960 composed of high-power drive full H-bridge driver module with thermal over-current protection.
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