![]() Okay? So it will give youĪlong this axis, okay? So you click on it. So the first one is move, the second one is rotate. Translation or Movement Gizmo, that is done by clicking on So how am I moving this object? So how did I get this It's still going to create, so it's just a faster As you can see, it's noĭifferent create polygons. The same set of menus, but all menus are found here. Objects around the scene? Like having created them, okay? And by the way, evenīefore I continue, this menu is accessible by holding down space and holding, Okay, There's one sees I think I'm going to createĪ more interesting thing, I think is an optionįor creating a gear. I already created this one, so yeah, and it'sĪnd move that. So that's where youīecause you're new, just walk within the nubs You've seen me create objectsįrom the create meaning. So as you've seen, you've seen meĬreate an objects. Software in the first place is because it allows you to To move stuff in the 3D interface or in the 3D view port to move stuff Y-axis is the up, the x is this side is easy. That looks like an x, y, z axis is the axis indicator. The left corner here, you will see something To understand this, because this is a 3D view port, is going to see on You viewports, okay? So the thing you need This whole zooming, zooming in and out, alt, left-click and row 2 and moving your mouse is for rotation, is conceiving a mouse cursorĬhanges into rotations. Okay? If you ultimately mouse-click, that is what will happen. What I'm doing, okay? And the other form of Televisions create an object that it's much easier for you to understand Navigating around the viewport is by rotating, which is done byĭragging will allow you to rotate around the Plan on using my alot, actually you have a mouse with the middle mouseīutton, so scroll. So if you plan on using our 3D software or if you You're not holding down, but by scrolling on Or let's just say a lot ofīackground processes that are happening that are generallyĭisplayed here, okay? And obviously most of the time, I want you to see that So this area, thisĮverything happening in the 3D software is usually ![]() Screen right now is what we call the viewport. Of course, avoiding Using don't use the softwareįor commercial purposes. Or you could use my free and do whatever you Getting a student license, which will give you three years. Version of my using, as you can see up here, Now what you're seeing at the moment is what MayaĢ020 to looks like. And yeah, so I wantīy first of all, explaining the Maya interface. And of course, in the long end, goal is to make a doughnut. And not just satĭown and thought it was that maybe I should make a replica of the Guys and welcome to this tutorial that was ![]() Navigating the Maya User Interface: Hey, what's up, But after these tutorials, you will becomeĢ. ![]() Now stick would be, and I'm sure you, after this to you. Again, one of the last things we're going to do isĪdding some lights, backdrop and then renderingĪnd saving the final image. Some sculpting tools to add more details and then texturing, which is adding the colorsĪnd all that stuff. To create a torus, which we are going to manipulate using the Or the types of objects you can find in Maya, from which we are going Going over the basic UI, how you navigate around it, saving and creating projectsĪnd also saving files, the types of primitives Over this tutorial or our main aim in this tutorial series is And my main aim is to measure by the end of this first part, you'll be familiarĪnd comfortable using and creating things in my, what I'm going to go through Okay, So this tutorial was this course because I plan on making this Long term and it's used in making a lot of films and in a lot of visual effects to reduceĮnd game students. Geared to people who are new to using Autodesk Maya, or people who are wanting to transition from a Tutorial series for Autodesk Maya 20, 22. Have funīran and welcome to this complete beginner I will pass my Feedback and suggestions on the completed works. Kindly complete the course and submit your final animation renders. If you are stuck there is a zip file attached as a resource that contains my completed doughnut that can be helpful to study Finally you should learn how to work with Maya render settings to create a final imageĪll of the above Items are skills that will be learned during the class.You need to know how to work with lights inside of Maya.Demonstrate the ability to texture your 3d models.Have working understanding of subdivision on polygons.Understand how to create, work and manipulate polygon primitives.Understand how to navigate around with Maya.By the end of this class you should have made the Doughnut Model on the class thumbnail and be able to come up with a realistic looking render for the Doughnut model.įor this to happen you as the student should: The goal of this class is for you to understand the basic working of Autodesk Maya.
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